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ABOUT ME
Thiago de Araujo Silva
Hi, I'm Thiago, a Vancouver-based technical artist with an unwavering passion for the game industry. My expertise lies in programming, and I thrive on creating custom artist tools that elevate creative workflows.
I have a strong educational background centered on software development and the game industry. I completed the Programming for Web, Games, and Mobile course at Vancouver Film School, where I gained valuable insights from industry professionals. Prior to that, I studied Programming for Games at PUC in Brazil, which provided me with a rock-solid foundation.
Currently, I hold an Advanced Diploma in Technical Arts from BCIT, where I've honed my skills and specialized in the role of a technical artist.
Supporting studios in a support role is where I find great satisfaction. Building custom tools for artists to enhance their quality of life and expand their toolkit with high-quality resources is one of my main passions. Within the realm of the technical artist role, I particularly enjoy focusing on pipeline automation and procedural content generation.
My skill set extends beyond specific software and engines. I have experience developing tools for various Digital Content Creation (DCC) applications, including Maya, Blender, and Houdini, among others. This enables me to effectively streamline production pipelines. With expertise in languages like C#, Python, C++, and JavaScript, along with experience in game engines such as Unreal and Unity, I excel at crafting applications that automate artists' workflows.
In addition to my technical skills, I have a deep passion for gaming, especially strategy and puzzle games. During my free time, you'll often find me writing campaigns for my RPG table composed of my childhood friends. To unwind, I find solace in longboarding around Stanley Park.
Feel free to explore my portfolio to learn more about my projects and skills. If you have any inquiries or would like to collaborate, please reach out using the provided contact information.